Thread: scale axis
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# 5 15-12-2002 , 12:49 PM
undseth's Avatar
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Join Date: Aug 2002
Posts: 1,135
Here is a trick!

I think I used this once or twice.

Instead of trying to manipulate the pivot points axis';
1) Make a primitive
2) Rotate the primitive to align it to the objects you are about to scale bigger
3) Parent the whole thing to the, say a cube.
4) Adjust the cubes pivot point if needed, to make your bunch of objects scale bigger or smaller from a certain centerpoint.
5) Then scale the children by scaling the parent cube.

I'm sure this works. Your objects will inherit the scale-axis' of the cube.


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Last edited by undseth; 15-12-2002 at 12:51 PM.