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# 5 02-03-2009 , 02:18 PM
jammer_unknown's Avatar
Registered User
Join Date: Jun 2008
Posts: 4
Hey bluemana,

Yes that would work, I've tried it before, but does having more materials result in longer render times? Especially when you have 2 or 3 2048 textures? This is definitely another alternative to reversing the normals though.

What you said about the UT3 thing was interesting. Got a link by any chance?