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# 19 30-06-2005 , 12:49 PM
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Join Date: Oct 2002
Location: London, UK
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true kurt but there's still a lot to be done in the shader to get the metal look. user added image

I think it's a good thing that someone said this to you so early on. I never really had someone sayin gthat to me back in the day and I wish they had. Now at work if something looks crap believe me i get told it loks crap!!! Take it with a pince of salt but also take it as yeah maybe this isn't good enough. An F22 is a big texturing project to make it look good. You can't just do it with shaders you will have to paint maps as well. My suggestion is to start smaller, for example try to just get a curved poly plane looking like it came from an F22. e.g. the spec highlight , diffuse etc all look good. Paint some maps for it and learn how to apply them and tweak them etc. Don't bite off more than you can chew user added image

but most of all KEEP TRYING you never stop learning!

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Alan


Technical Director - Framestore

Currently working on: Your Highness

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