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# 1 08-07-2008 , 09:10 AM
Edward256's Avatar
Registered User
Join Date: Dec 2007
Location: Sweden
Posts: 27

Setting IK Ragdoll

Hi!
I've got a fun one here. I've made a nice simple basic stickfigure that I'd like to collapse after a bit of running.

Now for the structure of this stickfigure:
I started with one Surf Cyl and 2 Surf Spheres (to make a "capsule" shape) and grouped it. Then I duplicated it 8 times at half size to make arms and legs, and topped it off with a Surf Sphere for head. Next I put together IK bones using the Tutorials to make a Mechanical Arm for the arms and legs. Seperate bones mind you with 3 joints (shoulder, elbow, tip), and "Parented" them to the body (first "capsule"). So then I made a nice little walking animation... Ok, running because I set the steps 10 frames apart at 30fps, and applies gravity to see if it could walk on its own. Yeah, just bounced on the spot and fell over. Fun to watch, you guys should try it some time. :p

Anyways, the problem I'm having is that I've kept the Rigid Body properties of this mess and added velocity so that the stickfigure would appear to be running, and at first fall off a cliff, but now wish for him to run into a wall and collapse like a ragdoll. So how would I go about after a certain frame "loosening" the IK bones (stop them from using keys and rotate freely) and have the limbs go with the physics and bounce off the floor if needed. Another note about the structure of the stickfigure is that the "capsule" shapes intersect with each other so might be an idea to also tell me how I exlude certain objects from colliding with each other.

/Edward