texturing character for animation
I have a character in maya that I will be animating. I am working on the skin texture and debating if I should go with normal maps or displacement maps for the pores of the skin.
Is it true normals maps are more animater friendly so i am hoping to stick with normals? however I am having a hard time bringing out the pore detail with normal maps. Is that type of detail only possible with displacement maps?
i am sculpting the pore texture in zbrush and bringing it into maya. I know that with displacements you need to set up the approximation editor and with bumps i have turned quadratic filter to off.
I am not sure what else I can do to get the normal maps to display nicely in maya.
any help would be great.