I understand what your saying, but I don't want to delete the history of how the final poly was made. That just leaves me with the final poly without any way of editing the original poly. What I want is to take certain transformations off of the final poly to regress toward the original poly. EX: say I have two cylinders, I do a boolean, then I delete a few faces and add a few new ones. Then I go back to the original cylinders and increase there subdivisions (but this messes up the look I wanted because of the deleted and added faces). So I want to "take off" some of the tabs in the attribute editor which transform the original poly into the final poly. Then I can redelete and readd faces to get the look I want. Hope this makes sense.