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# 2 28-02-2004 , 10:46 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'm not sure which of the first 3 may correspond to what, but this is what they're using, as it's the same kind of thing we use at my job:

1) Color map - The visible texture of what something looks like.
2) Specular map - Greyscale image. The whiter, the more specular. The darker, the less.
3) Bump map or Hieght map - Greyscale image. The whiter, the higher.
4) Normal map - The purple hued image. This is a light information map and tells each pixel how to react to light sources, so you can essentially have shadows from a detail that isn't actually there.... just an image.

Other maps that are also used:

- Opacity map aka Transparancy map - Greyscale image. White areas are opaque, black transparant.
- Incandescense(sp) map - Greyscale image. White areas are self-illuminated and will "glow" in the dark.
- Reflectivity map - Greyscale image. White areas are reflective.
- Offset map - Greyscale image. Similar to hieght map.


-Mike
The Maya Toolbelt