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# 12 11-10-2002 , 09:34 PM
undseth's Avatar
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Join Date: Aug 2002
Posts: 1,135
Well, here's the how to....
(originally from this site: (under tutorials))

https://www.worldofmaya.com/index_2d.html

1) Download something (I really dont know what kind of software it is, I simply used it once) kalled "EXESCOPE", from somewhere on the net (do a search, I'm sure You'll find it)

2)Start EXESCOPE and open this dll: "MayaRes.dll"
(in the "bin" catalogue)

Klick on mayastartupimage.xpm:
RESORUCE--> BITMAP --> MAYASTARTUPIMAGE.XPM

3) Export image to a bmp image in a folder of your choice.

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No danger of corrupting the dll at this point.
-------------------------------------------------------------------
4) Open, say photoshop and design your pic in THE SAME pixel size as the exported/imported bmp
AND save the image as 16 bit image and not 24 bit.

-------------------------------------------------------------------
Copy the dll, to keep a backup. Just in case.
-------------------------------------------------------------------The filenames of the exported bmp and the saved image in, say, photoshop, arent important.

5) Open the dll file again with EXESCOPE and klick your way to the "MAYASTARTUPIMAGE.XPM".

Klick this XPM file and klick IMPORT under file menu.

Pick your saved bmp image (16 bit AND in the same pixel size) and voila.

If your saved image isn't "right", you get an error. But it shouldn't be a problem i think.

If you somehow mess it up (I cant figure out how) then you have the backupped dll.


I do not support Bush! Nor Saddam! Long live UN!

Last edited by undseth; 11-10-2002 at 09:39 PM.