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# 12 11-03-2005 , 07:01 PM
mhcannon's Avatar
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Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275

annoying bug or undocumented feature?

Was playing with shaders on the neck portion and discovered that in the areas where I used the bevel tool the faces won't display the color and in textured view these faces are transparent. I've worked around this by deleting the faces and using append to polygon to recreate them. I checked the normals (face and vertex) and both appear correct so I'm stumped as to why this occurs. Also turned on border edges to see if the edges were flipped, which they arent'. Haven't found anything in the help yet that explains this. It's a minor road bump, and as stated I've found away around it, but I'd still like to know what causes this. Anyone have any clues?

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