Thread: mirroring a map
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# 5 07-11-2005 , 07:15 PM
PhantomTiger's Avatar
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Join Date: Jun 2005
Posts: 3
Is there a way to fix it not using smooth. I'm trying to keep it low polygon, that way also makes some distortions I don't want. If I reverse the normals on the one half, it solves the surface problem, but makes a really bad seam. Is there a way to fix that using duplicate and not mirror, if I tried that how do I mirror the map.