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# 5 06-06-2006 , 07:11 PM
Lt Jim's Avatar
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Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Another way is to use rigid binding for the armor plate, though I do concur with Xander-o's suggestions as well. Using the edit membership tool, you basically assign vertices to certain joints, and the armor part will bend with only that joint (if you set it up that way)!

For the record, a mesh need not be single-skinned!

Whatever the case may be, all the best and don't forget to post the results! :-)


"Ad astra per aspera..."