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# 2 09-07-2005 , 02:35 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i do this for multi UV characters ,
grab your UVs
and do polyEditUV -u 0 -v-1

where -u and -v can hav values like 1 and 1 or 2 and 0 this will fit them in different 0-1 quadrands, you can have how many quadrants u want. but im not sure if there iis some sort of restriction to that, i've have at most character in 5 different UV space.


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