Well Im into the tut where Kurt is mucking around in Maya and PS, I have sort of followed his lead, PS shadows, blur etc, Maya, fractal, grain colour etc. I dont like the look of it?? Can anyone crit please?
I think the fatigue is too transparent in the Olive green and the edges are too spread ie not clean lines.
The overall fractal I think has given it a 'blotchy' look too I reckon.
cheers bullet:headbang:
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes