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# 4 12-07-2010 , 04:08 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
What this likely is, is softened normals for the edges. You can select the originally border edges and go Normals > Harden Edge. That should straighten it out.
(oops, didn't read that you already did that)

Maya has to guess whether an edge represents a corner, and the faces should have a hard edge between, or whether this is a smooth surface and it will try to adjust/interpolate the normals to simulate a smoother surface, which is what is happening here it looks like. It's just an artifact of Maya trying to smooth the normals out.


-stwert

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