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# 3 26-03-2004 , 08:31 PM
Registered User
Join Date: Feb 2004
Posts: 6
thanks kurt - i just did a wee test there and got it working by duplicating the head in world space and then deleting the target surfaces once the blend shapes were applied - seems to work fine, fingers crossed

i had read in the maya char rig book that the targets may cause problems if not deleted when animating

thanks for the response anyways