ok first off you don't have to create a new UV set each time you want to UV map something... it's just not necessary. let's start from the beginning. 1.) create a polygon sphere 2.) in hypershade (or multilister, whatever...) create blinn shader 3.) assign blinn shader to sphere 4.) while sphere is selected, go polygon UVs-->automatic mapping 5.) open the UV texture editor. if your sphere is still selected you should see your sphere 'taken apart'. 6.) in UV texture editor, go Polygons-->UV Snapshot, save as something other than jpg, and open in photoshop for editing (create a new layer, put it below your wireframe snapshot, and change the wirefram snapshot to 'screen') if you can't get this far let me know.