Yea, I'll get it up soon (I'm not on my PC atm) But as I remember it, there were areas with a small patches of tris. How would you go about fixing these? Creating quads on the base mesh by spliting ploygons/moving veticies? I also started mapping out the UVs on the head (which had tris) and applied checker map to it and moved the UVs around till I got decent and even checker map on the head.. Again, I'll get a snapshot up asap. Thanks again..