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# 4 13-09-2006 , 01:02 AM
Registered User
Join Date: Sep 2006
Posts: 1
i think you can cantrol whether you enable the object as an active body or disable...so...you can animate it by keyframes until it hits the wall...and then you ENABLE the bullet as an active Rigid body.
you just have to animate the enable controller as a stepped curve.

hope it helps good luck.