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# 6 17-02-2008 , 12:58 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
best format for transfer between max and maya is FBX , wich is a plugin, but integrated within maya, and max also of course. it´s not only for geometry like OBJ format but also exports keyframes, skinned characters, shader networks (not everything is supported) - in both directions.

good luck!


everything starts and ends in the right place at the right time.