View Single Post
# 1 02-08-2007 , 02:43 AM
Registered User
Join Date: Jul 2007
Location: Leicester
Posts: 4

Attaching eyes to a rigged body

Hey all, I'm new to this forum but from what I've already seen, you seem to be pretty helpful.
My problem is with with some eyes I made for my character. They're rigged up so they blink, have an aim constraint for the pupils, and the lids move as the pupil looks up and down.
I'm a bit confused how I add these to my rig, as I don't want the lattice or the aim constraints to mess up. I tried parenting them to the head, which didn't work. I also added one eye to the skin bind (did a smooth bind), but they move out of the head if i rotate the joints. Here's a pic of my problem.
user added image

Could anyone tell me how to add the eyes to the rig? Thanks user added image