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# 5 03-10-2007 , 03:10 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
It doesn't matter what it looks like as a sub-d because you are going to convert it back to a polygon object, just make sure you are at level 0 in sub-d when converting back ,then in the options of the convert sub-d to polygon menu select vertices then when you convert you will get your original polygon mesh back but it should have cleaned up the shading issues.




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