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# 4 04-10-2006 , 07:19 AM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519
can u also tell me pls:

I am creating a blendshape of a head. so i have 2 heads, my skin mesh, and my blendshape. I use my duplicate (blendshaped) head to drive my animation controls using joints, clusters and locators around the mouth and jaw.

How can i do this so when its all rigged, and i rotate my jaw on the blendshaped head, it copies that of the original.

I used Chris Frams Lip tutorial, but at the end he rotates his duplicate head, which drives the orignal, but didnt explain how he did it. Any ideas???


THANX in advance

:headbang: :headbang:


those who succeed are only the failures that never gave up.

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