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# 2 15-05-2007 , 10:14 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
you can use the polyEditUV command.
or in your place2dTexture node, in the 2dplacement attributes
you can clamp the coverage of the texrtues even better. using the coverage and translate frame options.