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# 2 11-08-2007 , 02:21 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
If you rotate an object then the scale tool will keep the local co-ordinates of the object, to revert to world co-ordinates you would have to freeze transformations (modify /freeze transformations ) it's not a good idea to freeze transformations until you have completed all your scaling of the object since if you scale you would want to be in local axis mode.




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