Beveling NURBS Cube for making dice
I'm racking my brains trying to find a way to bevel the edges of a NURBS cube for the purpose of making dice.
I've attached a render I did with using polys and booleans, but it is EXPENSIVE in render data!
Is there a way to do this with NURBS?
Last edited by sjurick; 01-07-2003 at 10:22 PM.