newbie 2d placement problem
I have created a revolved surface from a curve and have applied a lambert shader with a color file that has an alphachannel. Using the 2d placement tool I am getting the texture where I want it. However, it is consistently mapping with the v coordinate flipped. I know I can vertically flip the file in Photoshop, but how do I fix it in Maya. In the 2d placement attributes I see where I can rotate it, but how can I flip it?
thanks much!