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# 1 03-10-2006 , 02:54 AM
bruce dwyer's Avatar
Registered User
Join Date: Jul 2006
Location: bluemountains Sydney
Posts: 120

looking for the whey

i have bee trying to learn myself up good on the best process for me to buil myself a new head i hav tryed building from various primitives and found that they began to impose there own form on to the mesh and way before i got to a shape that resembled a head i was in sorts of trouble ... anyhoo ... i have started on a poly to sub D thing and so far it is behaving i wounderd whether i could get a bit of feedback on the mesh where is the trouble ...? There is a spot in the corner of the mouth that seems to break up when i go to Sub' is this a prob;em ... it worries me that down the track i may loose control of this area at render stage or beyond. ... so attach see below

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