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# 2 09-08-2004 , 08:41 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695
I would model the hook as well as the droplet of blood. Then use a texture map with a bump and specular map to create the stain of blood on the hook. The blood drop itself could use a Blinn shader with hard specularity and some reflectivity to get the right effect.