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# 3 25-11-2005 , 06:18 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Kerosene

Interesting thread, and more so a current topic with myself right now. Are you using th hypereal Facial rigging dvd from Alias for this?

I have that particular dvd and its awsome. I did give it some thought a while ago whether to bone/use joints for the facial deformations, but myself I still prefer the more traditional blend shapes. Reason for this is that you can sculpt any expression knowing that the mesh is going to deform to a given shape at one time, also enabling me to mix others as well. With the joints I think it puts a limit on what will become 'realistic' in terms of deformation. The joints will have to be placed practically everywhere and more importantly correctly in order to achieve a good result. Also bear in minfd that the mesh needs to be built correctly in terms of loops around the face where underlying muscle will be. Ive attched an image of my latest work and its shapes for you to peruse and see what you're getting yourself into. I hope it helps


Jay

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