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# 1 12-04-2006 , 07:54 AM

32 bit displacement file?

Everytime i get this error:

select -r blinn2 ;
select -r file2 ;
AEassignTextureCB file2.fileTextureName "E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif" "image";
// Error: Image conversion (to IFF) failed //
// Result: 1 //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //

When I generate a 16 bit displacment map in zbrush it works ok :headbang:

When I save it with imf_disp.exe to .iff or .map i get very strange results