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# 1 01-12-2002 , 05:27 AM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133

Lighting a starfield

Anyone have any ideas on lighting for a space scene? I created a NURBS cube around the grid (a nurbs plane on top of the grid), deleted the front and bottom faces and changed the default lambert shader to black shading. I then went with paintFX and painted a small section with some of the galactic brushes. I had to paint a ton of stars to get them to show up at all with the default lighting. I switched to point lighting to see how it would look but all that was visible were the nubulae. With the default gray lambert color the stars show up much easier.

Also I noticed that paint FX slowed my machine to a literal crawl. This is a newly built 2.53 P IV with 512 RAM and ti4600 128 video card (not a true Workstation card, I know) but still. Are PaintFX that system intensive? Would it be better to map some starfields to the cube's faces? I figured that wouldn't looks as real but I'm not really sure.

Suggestions?