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# 6 26-10-2006 , 01:47 AM
Lok1's Avatar
Registered User
Join Date: Oct 2006
Location: Florida
Posts: 73
dude it looks really good and all but you have 3 problems... ok the main one is it is over 200000 tris from what I can tell in this picture.... thats a problem because thats way to many polygons for the amount of detail you have in it... my mech only has 124000 tris as it is right now.... the second problem is of course its not seemless in areas but thats not a big deal that can be easily fixed... the thrid problem is you have alot of geometry that is what I call "floating" or its not really anchored to anything but that isnt a probelm either.... I should be there on monday all day I will help you out then... we really need to get that poly count down alot so you can use the polys in other areas. I think we can get what you have right now down to around 10-20 thousand polygons or less and still keep the exact same form... yea I will help you make this look BA... lol i cant get over the feet on it... it looks really good there.


Just make it work

www.createdestroy.net/kcin