Thread: ***TOPOLOGY***
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# 140 15-11-2010 , 11:18 PM
Lifetime Member
Join Date: Apr 2007
Posts: 73
Was going to start a thread in WIP for my Vegeta. But as my main problem (at this stage) is topology going to post here too.

I know tri's and poles and 5 sided polys are bad. I just dont get how to fix it (I cut those 5 sided polys in half and end up with a quad and a tri) Heres vegetas Upper half.

To pre-empt suggestions about his hair line, I AM going to extract his hair, his gloves, his chest armor and his boots. - Just havent yet. It's all one mesh ATM.

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