thanks dave
He's in no real pose at the minute, I think I was going to drop the upper torso and arms forward into a more gorilla like pose but then got distracted with trying to get all the parts in place from the ship
I've uvmapped the low poly version and am just bevelling all the hard edges for the higher poly version as we speak. Then its a case of adding detail (displacement map maybe as I've never used them?) and onto texturing.