Thread: Cap Nurbs
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# 5 25-01-2007 , 09:00 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
how do you mean not as smooth?

don't forget what you see in your viewport isn't necessarily what you get in a render... and even then you can up the render tesselation of nurbs objects to fill in the 'gaps'

at the same time, if you started with a curve you can try a bevel or a 'bevel plus'


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