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# 6 08-12-2008 , 06:42 PM
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Join Date: Apr 2008
Location: England
Posts: 13

Originally posted by Jay
Make sure they arent connected to the body in any way as well then freeze the transforms too.

Parenting them to the head joint is pretty much the standard way of this being done. I would check how they are attached right now then do the method Ive just mentioned....I'm not wrong in my suggestion in any way, so its something in the way your hierachy is sitting

Jay

Ah, sweet, it's working now! Thanks so much!

What I was doing was ungrouping it from the body and deleting the history, but that just caused the skeleton to detach from the body. Instead I ungrouped it and then deleted the input nodes for the eyes in the channel box, and now it's working fine. Thanks again!