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Old 12-03-2006, 12:01 PM   #1
t1ck135
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Default Mar/Apr - Norm - T1ckL35

Got a few ideas now but the one I'm liking is a low tech junk ship as the vehicle mode. Its going to transform into a dragon looking mech (biped) but maintain that old rugged, run down look if possible.

Here's the vehicle mode reference (and shows pretty obviously where the mech's wings will come from

If I stick to this one then some scans of design work/mechanics of the transformation will follow.
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Old 12-03-2006, 01:15 PM   #2
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If you carry this idea out, it will be a great model. Good idea!
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Old 12-03-2006, 04:13 PM   #3
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gonna put a twist on it and base it in the future where you can have flying ships etc (like the junk ship at the beginning of the fifth element). Its more to alleviate my worry of what practical uses a junk ship would be to the autobots or decepticons. Maybe its disguise would be for espionage in a near future where eastern culture has intermingled more with western culture (a little like the idea in firefly/serenity).
Have I got enough cliche ties yet????
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Old 12-03-2006, 05:57 PM   #4
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I've sketched out some ideas (if I can get them scanned) and have started looking at blocking in the basic shapes between the two modes.

http://www.flash-fx.net/3D/images/tr...blocktest1.jpg

http://www.flash-fx.net/3D/images/tr...blocktest2.jpg
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Old 12-03-2006, 11:34 PM   #5
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Awesome concept!

This could really rock ... GO GO GO!

Dave
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Old 13-03-2006, 07:04 AM   #6
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it reminded me of Metal Gear! my favourite computer game EVER. (along with thief)
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Old 14-03-2006, 07:58 PM   #7
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thats what I'm after eddieson - a mix between mechs and transformers as the robot stage, really big and chunky!

Here's a couple of concept sheets showing some ideas. I quite like the chunkiness of the middle and bottom left bots in the first sheet. On the second sheet I was looking at alternative legs.
Plenty more design work to do though

http://www.flash-fx.net/3D/images/tr...s/concept1.jpg

http://www.flash-fx.net/3D/images/tr...s/concept2.jpg
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Old 14-03-2006, 11:54 PM   #8
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i think were in for something good here.

keep going t1ck135, this will definitely be interesting.
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Old 15-03-2006, 08:17 AM   #9
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I'd love to make sketches like that. :bow:
Huge robot on the way.
These sketches shows well the imposing metal mass. I love it.
Keep it on.
It's coming nicely.
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Old 15-03-2006, 12:13 PM   #10
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Great work on concepts, t1ck135. This will be a very good progress to see.
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Old 15-03-2006, 01:54 PM   #11
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Excellent work so far T1ck.

I really like the idea of a junk ship transformer - it could be cool to really keep it looking messed up and I think big chunky robots are definitely the way to go. Looking forward to seeing how this project develops.... and it is difficult to not start my own robot in disguise!
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Old 15-03-2006, 03:49 PM   #12
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i love your work...:bow:
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Old 16-03-2006, 08:33 AM   #13
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cheers guys

I'm still working out the bot stage so there will be more concepts to come.

Si

p.s, get yourself into the challenge arran - texturing etc is not a requirement so you can concentrate on the modelling process first
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Old 16-03-2006, 03:34 PM   #14
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Thanks T1ck - I'll keep that in mind.
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Old 17-03-2006, 12:17 PM   #15
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I'm still working on the bot concepts but feel that it might be easier to actually have a visual of the basic shape that will be transforming. It should then be easier to see where bits will actually transform from and which bits I hadn't thought about could be used.
The best thing would probably be to create a physical version so you can easily move it about.

Anyways here's the start of the junk ship hull. I'm thinking that a lot of the underside curve can be used as armour above the actual main bot shape. Also the bot ending up looking like wood planks should be fun!

http://www.flash-fx.net/3D/images/tr...ers/ship01.gif

http://www.flash-fx.net/3D/images/tr...rs/ship01a.gif
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