Originally posted by arran
yeah, I was wondering if you were working from references. I just thought that the area below the sight was looking a bit plain, but I imagine you have a strict poly limit and if you feel that it matches the concept art, than ignore my comments.
Well, we do have poly limits, and that factors in, but to be honest, I actually had a different design idea in for the scope (because there was no scope on the original model of the weapon, no doubt due to poly limits that were found 4-5 years ago), and I wasn't really fond of this design, but my team members decided that they liked it this way, so who am I to argue lol. Besides that area though, what do you think of the rest of the gun? I could show you a wireframe of the weapon, as this is really where I learned from another team member to keep really clean geometry and ensure that everything attaches.