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Old 15-05-2006, 09:16 PM   #1
younglion
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Default Lynx Mk1 concept car

so i finally decided to design my own concept car did some sketches and came up with a final look i wanted, crits and comments are welcome.






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Old 15-05-2006, 09:16 PM   #2
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not a bad start
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Old 15-05-2006, 09:25 PM   #3
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Nice, it looks like a ferrari hit a cadillac GTS...I like it.
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Old 16-05-2006, 04:00 AM   #4
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I love the renders. The car itself is pretty cool. Im not too fond of a few parts of the car itself, but it looks good overall. What textures and rendering technique did you use?
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Old 16-05-2006, 04:07 AM   #5
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thats one sick big brake and rotor. Nice job, im also not fond of the front but im really not fond of concepts, but anyone who see this pic can tell you know how to model. Great job
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Old 16-05-2006, 07:35 AM   #6
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Originally posted by I-Iybrid
I love the renders. The car itself is pretty cool. Im not too fond of a few parts of the car itself, but it looks good overall. What textures and rendering technique did you use?
thanx for the comments i used mental rays' final gather with hdri to render it.
Originally posted by ericmattison81
thats one sick big brake and rotor. Nice job, im also not fond of the front but im really not fond of concepts, but anyone who see this pic can tell you know how to model. Great job
thanx man

i did some more work on the door but its still not complete as you can see in the render below. i also added a sunroof to it.

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Old 17-05-2006, 07:44 AM   #7
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hey guys update time i did some work on the doors and also did some tweeking to the rim. crits and comments are welcome.


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Old 17-05-2006, 08:03 AM   #8
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how someone can say not bad...lol?
its great ure modeling is very very good!!
Well done.
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Old 17-05-2006, 01:39 PM   #9
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i like the design:attn:
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Old 17-05-2006, 07:01 PM   #10
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Great work

How did you model the wheels???
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Old 18-05-2006, 06:35 PM   #11
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@magicsy and pbman - thanx for the comments
@ Gamester - by wheels do you mean the rims and the tire?.....well with the tire i model one strip of the tire pattern the duplicated it a bunch of times merged the pieces, then i i went to deform> non linear cluster>bend. then i rotated the bend to match my tire tread, i went into the history and increased the curvature.
for the rims i modeled one part of the spokes the dulicated it a # of times and rotated them.
i know this is not intuitive but ill find links for modelling them and post them later.
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Old 18-05-2006, 08:16 PM   #12
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how do you get that bend to worek because it works nothing like it does in max. ive been tryin to use it but i either get no bend or too much bend
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Old 18-05-2006, 08:44 PM   #13
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Looks cool man.

Just as a matter of intrest did you use a fresnell (dont think thats spelt right) effect on the paintwork as it looks a little too reflective on the red render s of the car.

But hey its a WIP not a finished project.
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Old 19-05-2006, 03:52 PM   #14
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Originally posted by ericmattison81
how do you get that bend to worek because it works nothing like it does in max. ive been tryin to use it but i either get no bend or too much bend
try this site 3dm3 and theres also this one onno
there are tons of sites out there that have these tutorials.

Originally posted by gester123
Looks cool man. Just as a matter of intrest did you use a fresnell (dont think thats spelt right) effect on the paintwork as it looks a little too reflective on the red render s of the car.

But hey its a WIP not a finished project.
thanx man yea for the paint im still tweeking in it but right now im not going to focus on that for now i want to finish the modelling first.
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Old 22-05-2006, 01:08 AM   #15
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could we see an image of the rear of the vehicule?
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