Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-10-2006 , 01:29 PM
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T-Rex

Ok i have finish it wait for Ur critique/comments
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# 2 14-11-2006 , 06:37 PM
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hey gaganjain - what type of style are you going for with this? It doesn't look too bad, but I think you need to think more about where the muscles would go - there are a lot of odd looking bumps, for example in the neck and back, which look a bit out of place.

maybe you could post a wireframe also?

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# 3 14-11-2006 , 08:12 PM
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i like him he looks like a baby T-rex. he should be 2 foot high and light green :blush: i want 1 :nod:


I love maya
# 4 20-11-2006 , 09:35 PM
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Originally posted by tadpole3159
he looks like a baby T-rex.

Haha you're right, it looks like a baby. Get in my belly.

# 5 20-11-2006 , 11:23 PM
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Originally posted by 99GsTurbo
Get in my belly.

:lmao:

# 6 22-11-2006 , 09:11 AM
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If you delet the teath it would be an old grandpa t rex
with strange skin and fat muscels hanging from his bones:lmao:


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# 7 22-11-2006 , 09:20 AM
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ooooh give him a cane and a golf hat too! ya know, a plaid one with one of those poofy things on top!


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# 8 22-11-2006 , 09:41 AM
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i going add more detial to it right i learning zbrush basic will add to zbrush add more and fine details to it thanks for C&C


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Albert Einstein.
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