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Old 28-12-2006, 12:13 AM   #1
indigox3
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I posted this a few months ago in the WIP forum. After some procrastination I got around to finishing the modelling, texturing and rigging. Hopefully I'll have a few animations done before long.

Any feedback/tips/pointers are appreciated!

(Images link back to hi-res pics on my flickr account)
















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Old 28-12-2006, 05:56 PM   #2
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Good job. Could you post some wires please?
What kind of animations do you plan?
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Old 28-12-2006, 09:45 PM   #3
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Thanks FubaR,
I'm thinking of doing some simple walk, run, draw gun, etc clips that I can reuse down the line. So far the biggest challenge has been to avoid self intersections everywhere...
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Old 28-12-2006, 09:46 PM   #4
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Old 29-12-2006, 10:47 AM   #5
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thats cool man

it kinda makes me wanna watch gundam wing...
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Old 29-12-2006, 11:21 AM   #6
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Thanks, I'm a big fan of Gundam too!
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Old 29-12-2006, 12:30 PM   #7
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i used to like tat show but i lost track of when its on like 4 years ago so i dont see too much of it now
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Old 30-12-2006, 07:39 AM   #8
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YTV probably has some reruns at some odd hour in the night, but I haven't seen it on tv for awhile. There's always the dvds if you get the urge I guess.
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Old 30-12-2006, 07:45 AM   #9
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Cool model mate! Crazy looking wire - is that nurbs?
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Old 31-12-2006, 12:06 PM   #10
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Yup, everything except the gun, hands, and joints. For smooth curved surfaces I find them easier to model with. (Although texturing proved to be a *major* pain)
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Old 31-12-2006, 12:43 PM   #11
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pretty nice work! what amazes me is how you managed to rig that :bandit:
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Old 31-12-2006, 01:53 PM   #12
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I used a script from www.youneedthisman.com called biped factory to make the initial skeleton. It basically did all the work of creating/labelling the bones and FBIK character =)

Binding wasn't too bad since mostly I used rigid binds...but I made a big big mistake of instancing instead of duplicating the other half of the body. Totally screwed up the bindings, since all instances get bound to the same bone :angery:
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