Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 28-01-2007, 10:14 PM   #1
petrol
Subscriber
 
petrol's Avatar
 
Join Date: Mar 2005
Location: London UK
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default Game character model - Rider

Well as some of you may know, I've been working on a Speeder Bike model based on the Star Wars speeder bikes found in ep6 on the planet Endor (Link in my sig). As i've been attending Escape Studios, the progress on the bike has slowed down... but I certainly haven't given up on it (as I'm actually reasonably pleased with it so far and I'm looking forward to texturing it.)

As a project at Escape we were given the opportunity to pick a character to model, so I thought this was an ideal opportunity to make a rider for my bike!

The artwork is NOT mine. Nor have I gotten specific permission to use the concept work. I've cheekily 'borrowed' it from www.wfrevolution.com - a modification for Quake4 called Weapons Factory Revolution.

Anyway here's the orthographic views I'll be basing it on.
Attached Thumbnails
 

Last edited by petrol : 28-01-2007 at 11:09 PM.
petrol is offline   Reply With Quote
Old 28-01-2007, 10:24 PM   #2
petrol
Subscriber
 
petrol's Avatar
 
Join Date: Mar 2005
Location: London UK
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here's where I'm at so far. I'm not adding much detail to the body just yet, I've just roughed it out while I work out how I'm going to make best use of my polys. I'm aiming to get the entire body under 2k, and the head at a max of 800 polys.

Any crits / pointers appreciated!
Attached Thumbnails
 

Last edited by petrol : 29-01-2007 at 05:35 AM.
petrol is offline   Reply With Quote
Old 28-01-2007, 10:25 PM   #3
j5ive
Subscriber
 
j5ive's Avatar
 
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Thanks: 0
Thanked 6 Times in 6 Posts
Default

Should be ffun to model, it's begging for a sweet normal map as well. What course are you doing at Escaped? I came down for a day course they did, would have liked to do a full time course, but living near manchester it would have been one hell of a daily commute!
__________________
If you believe in telekinesis, raise my right hand.
j5ive is offline   Reply With Quote
Old 28-01-2007, 10:29 PM   #4
petrol
Subscriber
 
petrol's Avatar
 
Join Date: Mar 2005
Location: London UK
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Exactly what I thought about the normal map - although I haven't ever done it before I really need to give it a go. I'm doing Maya Comprehensive for Games. If you do your homework there are a few 'cheap' places to stay in the area, but I totally understand your problem, I'm lucky that the commute for me is about an hour and 30 mins (on a good day). It's SO worth it though, I strongly recommend you look into it.

Edit : I'll find out where my mates are staying, and how much it is. Commuting costs almost as much as staying there anyway, they've got some great deals.
petrol is offline   Reply With Quote
Old 28-01-2007, 10:36 PM   #5
j5ive
Subscriber
 
j5ive's Avatar
 
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Thanks: 0
Thanked 6 Times in 6 Posts
Default

yeah, though the missus would kill me if I suggested selling our house to move darn sarf to do a course with no job. Though I've set myself a target to get myself a job in the industry by summer so it's all hands on the pumps at the minute in creating a sweet portfolio.
__________________
If you believe in telekinesis, raise my right hand.
j5ive is offline   Reply With Quote
Old 29-01-2007, 05:00 AM   #6
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

thats a pretty cool design ref picture, and will look challenging... goodluck and hope to see more updates

wow Escaped studios, that must be fun for you now...

marlon
marlonjohn is offline   Reply With Quote
Old 29-01-2007, 02:10 PM   #7
starjsjswars
Subscriber
 
starjsjswars's Avatar
 
Join Date: Jan 2006
Location: IL
Posts: 1,052
Thanks: 1
Thanked 2 Times in 2 Posts
Default

Yea i agree with marlon john that is cool.:attn:
__________________
A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
starjsjswars is offline   Reply With Quote
Old 29-01-2007, 03:24 PM   #8
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cool choice of concept,

Seems a good start, not that I know much about games modeling though!

Hey J5ive Wigans got a direct train service to London!!

(or at least it used to when I was a full time worker going there on business trips)
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 11-02-2007, 10:12 PM   #9
petrol
Subscriber
 
petrol's Avatar
 
Join Date: Mar 2005
Location: London UK
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The character project at Escape was kinda halted a bit early, but seeing as I quite enjoyed doing the character I thought I'd continue with it anyway. I've got quite a few polys to spare now on the body to add details with, after tidying up a bit. The head (half) is at 354, so another 46 to go to complete it (to make my limit 800 when mirrored). So hopefully I'm on track. Hopefully I can get UV'ing by the weekend, ready for some normal map trials...

Anyway... here's what I've got at the moment, low poly one half and smooth proxy (1 div) just so its easier to see where I've put polys. I've also bunged in a wire of the head. I know the presentation is horrible but if anyone has any crits on the models, go right ahead!

Oh and if anyone has any suggestions as to what should be modelled and what should be normal mapped, that would be cool as I'm not 100% confident on it
Attached Thumbnails
 
petrol is offline   Reply With Quote
Old 09-03-2007, 03:55 PM   #10
ches
Registered User
 
ches's Avatar
 
Join Date: Mar 2007
Location: g-kill
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

bad,
i dnt like it!
work hard!!!
__________________
xsi6/maya
ches is offline   Reply With Quote
Old 09-03-2007, 07:59 PM   #11
Gamester
Registered User
 
Gamester's Avatar
 
Join Date: Oct 2004
Location: Portugal
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nice character skect and good start
__________________
"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
Gamester is offline   Reply With Quote
Old 01-04-2007, 05:29 PM   #12
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Hey Petrol

Well, its looking pretty good to be honest. But one thing I need to ask, is it male or female? as the original concept is neither here nor there, but this has a female quality to it, which is never a bad thing. Girls are more intersting to have astride a bike.

Anyway blabbing aside, if its a female, then I'd narrow those hips down a bit more as the concept has very thin hips. Also take the hairline back a bit as the forehead is a little square. If you fell you wanna send me it to have a quick tinker please do, but send it as an .ma not .mb file or send an obj

Cheers
Jay
Jay is offline   Reply With Quote
Old 01-04-2007, 11:29 PM   #13
petrol
Subscriber
 
petrol's Avatar
 
Join Date: Mar 2005
Location: London UK
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Not this one Jay.... see Ornathopter in my sig - sorry shouldve mentioned that little detail. Although thanks for the crit on this as I will be coming back to it.
petrol is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.