Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 12-01-2007, 10:38 AM   #16
tiddles
Registered User
 
tiddles's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 297
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Look real nice Mat,

Sheffield huh? I got a M8 who lives there in an area called Basegreen I think. He says its bloody cold! Being from Australia, I can't really understand cold the way you guys can (I'm also in Summer at the moment )

As I was saying... IPod looks real sweet. I like the reflection on the ear bud.



(thats Australian for ...um... err... well everything really)
__________________
"If you think you can or if you think you can't....... you're right!"
- Henry Ford.

KickarZ Studios
tiddles is offline   Reply With Quote
Old 12-01-2007, 06:11 PM   #17
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Thanks Dave,

I'm pretty chuffed with how the iPod turned out. I can remember looking at peoples posts and thinking it would be cool to be able to make something half as good or real looking, it's funny how technique creeps up on you!!

Basegreen, I think that's on the other side of Sheffield from where I am, I'd hate to move here from somewhere warm. There are plenty of colder places in the world but we Brits definately complain about it the most!!

Cheers,

Mat.
happymat27 is offline   Reply With Quote
Old 13-01-2007, 02:24 AM   #18
younglion
Registered User
 
younglion's Avatar
 
Join Date: Jun 2005
Location: t-dot
Posts: 646
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice work but the renders look blurry to me and also i suggest a different background cause the white on white looks weird not weird but it doesnt do it for me.
__________________
wip
Kleemann cl65
my concept car
younglion is offline   Reply With Quote
Old 13-01-2007, 04:53 PM   #19
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Thanks for the input younglion,

I know what you mean about the white on white, the more I looked at it the more lkike a greyscale picture it looked. I changed the background to green, it makes quite a bit of difference to the picture.

I'm not too sure why the image is blurry though, there's no DOF lens on the rendering camera that would mess with the focal length and all of the textures are crisp. I'll render out a higher resolution image this afternoon, that might be the answer.

Cheers,

Mat.
Attached Thumbnails
 
happymat27 is offline   Reply With Quote
Old 13-01-2007, 07:21 PM   #20
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Hello again,

here's a higher resolution render 144DPI instead of 72, Click This to see it full size 1600x1200.

Cheers,

Mat.
Attached Thumbnails
 
happymat27 is offline   Reply With Quote
Old 18-02-2007, 12:24 AM   #21
jerryapple
Subscriber
 
jerryapple's Avatar
 
Join Date: Jan 2005
Location: dallas
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Default hey! looks cool

check out my ipod nano, im looking for some good advice.
http://forum.simplymaya.com/showthre...threadid=25126
jerryapple is offline   Reply With Quote
Old 18-02-2007, 01:44 AM   #22
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Mat,

Shuff looks good. Only crit is the metalic covers on the headfones. They are just too reflective and need more of a dark grey colour to them.

Apart from that your doing as well as ever.
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 18-02-2007, 04:55 AM   #23
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Jerryapple: nice work on yours, crit has been posted.

R@nsid: thanks, I'll get that sorted at some point. I'm a little bogged under with uni work at the moment though. Just about finished designing the character for my tell tale heart animaton, just got to make him now!!

Cheers folks,

Mat.
happymat27 is offline   Reply With Quote
Old 19-02-2007, 10:09 AM   #24
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

yea i agree with r@nsid... doesn't take long to turn the reflectivity down - like less than 4 minutes after opening the file. (but your render times are dependent on what you use to render with.)

i noticed it before since i know my ipod earphones don't reflect at all, but since the model looked good i didn't want to say anything.
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 19-02-2007, 03:19 PM   #25
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Having taken another look at the headphones I agree that they don't reflect so much in real life but they definately reflect. Because the mesh on a real headphone is much finer it appears more of a grey colour than shiny metal. It's not so easy as just turning the reflectivity on the attribute editor down though, I have used just one shader to texture the earphone, as there are 3 differently reflective materials that make each bud I am relying on diffuse, alpha and reflectivity maps so I'd need to change them in Photoshop first.

As far as rendering goes, my machine isn't slow (AMD Opteron 165, 2Gig RAM, QuadroFX540) but because of the render settings that I'm using (FG Rays 2000 with secondary bounce enabled, Raytrace Shadows at 20 Rays and 40 Depth Limit and the rest at production quality with a resolution of 1600x1200 at 144 pixels per inch) it still takes the fat end of an hour to render (I wish I had a machine that could deal with it in 4 minutes!!).

Cheers for your thoughts, I will get it sorted when I'm not so busy with uni stuff.

Later,

Mat.
happymat27 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.