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Old 02-09-2007, 05:30 AM   #1
Maurits Pfaff
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Default Boiler room

Hi all,

Boiler room in need of maintenance ...

Gr,

Maurits





(short movie clip of the boiler room is @ my website)
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Old 02-09-2007, 06:00 AM   #2
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wow! really nice textures and lighting on that, the muddy, grubby look is very cool

Chris
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Old 03-09-2007, 11:24 PM   #3
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I REALLY like it! Lots of filthy pipes, a rusty locker, nice texture on the walls, &c! One thing however......where's the boiler??! :-)

Great job!!
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Old 04-09-2007, 05:44 PM   #4
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Hi guys,

Thx for the reactions ...

The boiler is behind the camera ... I guess I should have called it "Pipe Dream" or "Pipe Mania" or so (but that name was already copyrighted by Lucasfilm) , lol

Gr,

Maurits
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Old 05-09-2007, 03:12 PM   #5
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nice job that looks great 10 points for the lighting though your really have excelled there
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Old 08-09-2007, 08:18 PM   #6
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Looks really good, only thing I can comment on is the repeating pipe texture. Other than that, good job!
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Old 09-09-2007, 09:01 AM   #7
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Looks good,
The pipe texture seems a bit bright and is distracting from the rest of the scene. Other than that its great
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Old 10-09-2007, 03:27 PM   #8
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Great work on the textures ... i wish i could do something like that,
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Old 10-09-2007, 06:34 PM   #9
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Love the textures, and all the rest really.

Wondered, when you model a bend in a pipe like that, how do you so it? Is it extruded or wedged, or do you use a deformer?

Anyway, great render.

cheers,

gubar.
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Old 10-09-2007, 07:11 PM   #10
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Hi all,

Thx for all the comments ...

I'm still working on my texturing skills ...

I used about 13 nurbs cricles placing each in right angle to create the bend, at both ends I scaled some of them a bit bigger to create the ridge, in the and I lofted everything together. In the end I build a complete pipe tool kit with all kind of shapes, always handy a kit like that if your in need of some plumbing

Gr,

Maurits
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Old 14-09-2007, 11:39 AM   #11
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is that in maya or did u take a photo of an actual boiler room? Very nice my friend
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Old 03-10-2007, 09:11 AM   #12
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Not a bad try at all.
Modelling is excellent, cant see any tesselation problems, the detail is all there nicely but there are a few things that could make this nice image more appealing:

It needs a little more sense of depth and darkness, try an ambient occlusoin pass along with some more detailed diffuse and specular map corrosponding with the rust nicely.

Differenciate the textures a little more the floor and walls feel a little simmilar, get some reds into the rust and some muddy and dull cracks into the walls, damp into the celing.
Other things that would help is volumetric lighting an maybe bring some of the details closer to foreground, it seems a little flat and exclusively mid-ground.
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