Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-07-2008, 07:11 AM   #1
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default Eyes

Just used the day to make these...

i'm still new (haven't had much to do with Maya since Jannuary, started in November) and i made these...

this is based on one of the tutorials at Gnomonology
Attached Thumbnails
 

Last edited by Chirone : 07-07-2008 at 08:30 PM.
Chirone is offline   Reply With Quote
Old 07-07-2008, 07:13 AM   #2
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

and the collection...

i would have played with the iris's more but the cluster groups didn't get duplicated and i couldn't be bothered painting the weights 4 more times....

also i dont know why the shadow at the bottom right is so sharp...

i thought this was ok... esp since i didn't have reference images of the back of the eye...
Attached Thumbnails
 
Chirone is offline   Reply With Quote
Old 07-07-2008, 07:45 AM   #3
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Hey these aren't bad. And your shadow is so sharp because you didn't increase your light radius, of course if you increase that you'll need to increase the rays to combat the grainy shadows.
Gen is offline   Reply With Quote
Old 07-07-2008, 08:05 AM   #4
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

well... it's just that... that edge of the spot ight is sharp but the rest of the spot light isn't...

oh well...
i will try your advice when i go back to this
thanks!
Chirone is offline   Reply With Quote
Old 07-07-2008, 08:30 PM   #5
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

ok, final play

i wanted to get clouds onto the eyeball, but my photoshop skills don't extend that far and the cloud filter looks nothing like clouds

there were some existing cloud brushes on people's websites but i wasn't too satisfied with them (maybe cuz i dont know how to use their brushes right?)
anyway
i made this clouded texture, and it was going to be the bump map too. but the bumps didn't work the way i wanted them to...

i also pushed the middle of the iris in for fun
Attached Thumbnails
 
Chirone is offline   Reply With Quote
Old 09-07-2008, 11:51 AM   #6
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

the eyes looks good but a few things i have to crit about them.

well pretty much first of all, the vein's on the eyeball look too flat and makes it look abit wierd i reckon... and second of all, the background is really distracting kinda. coudnt you just put the eyeball's onto a grey phong plane? i think theyd make the render abit more appealing.

anywho, thats my two-cents
marlonjohn is offline   Reply With Quote
Old 09-07-2008, 02:16 PM   #7
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

thanks

the viens shouldn't look too raised though right? i can't tell if real viens actually stick out a lot or not
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.