Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 29-06-2008 , 02:16 AM
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You're good if you only started using it a few weeks ago. Keep it up!user added image

# 17 30-06-2008 , 03:28 AM
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Ok, next pic, including poly-count.
Does anything think that the legs are too far away?

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# 18 30-06-2008 , 08:43 AM
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can you show a side view? it looks like it would topple over

# 19 30-06-2008 , 01:53 PM
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Ok, side view:

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# 20 30-06-2008 , 01:59 PM
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# 21 30-06-2008 , 10:10 PM
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OK, I think I will stop working on it now, anbd start a new project. If anyone is interested, here is a 360 view of the model (video):

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File Type: zip mech-360.zip (156.1 KB, 165 views)

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# 22 16-07-2008 , 04:34 PM
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Great start mate, i didnt even finish a project for the first few attempts!

One trick i use is to create very simple boxes and pile them together to make a shape and proportion that works, then print them off and pencil trace over them to develope the idea, eventualy you will have created somthing you can use as a refference image to model to.


free memory low..exception thrown
# 23 18-07-2008 , 06:51 AM
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Thank you for the tip paldav, I will try it out for the next model!
user added image
(Currently IM making a ground-based battle in the future, so I get a lot of modeling practices for all the different machines and environments. (Yes, your star-wars wip inspired me))


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