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Old 29-06-2008, 03:16 AM   #16
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You're good if you only started using it a few weeks ago. Keep it up!
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Old 30-06-2008, 04:28 AM   #17
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Ok, next pic, including poly-count.
Does anything think that the legs are too far away?
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Old 30-06-2008, 09:43 AM   #18
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can you show a side view? it looks like it would topple over
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Old 30-06-2008, 02:53 PM   #19
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Ok, side view:
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Old 30-06-2008, 02:59 PM   #20
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Looks good
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Old 30-06-2008, 11:10 PM   #21
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OK, I think I will stop working on it now, anbd start a new project. If anyone is interested, here is a 360 view of the model (video):
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Old 16-07-2008, 05:34 PM   #22
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Great start mate, i didnt even finish a project for the first few attempts!

One trick i use is to create very simple boxes and pile them together to make a shape and proportion that works, then print them off and pencil trace over them to develope the idea, eventualy you will have created somthing you can use as a refference image to model to.
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Old 18-07-2008, 07:51 AM   #23
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Thank you for the tip paldav, I will try it out for the next model!

(Currently IM making a ground-based battle in the future, so I get a lot of modeling practices for all the different machines and environments. (Yes, your star-wars wip inspired me))
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