Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I made an animation of an eye. I think it looks pretty good, although I only spent about 10 minutes of the animation. There is some slight flickering going on, probably something with FG... quality is set to 1000 and I also checked "optimize for animations" so I've no idea what's the problem...
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