Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-12-2009 , 05:00 AM
ctbram's Avatar
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working on the hi-res modo mech in maya

Spent some time experimenting with shapes on the torso portion of the modo mech.

There are no good reference images and I hate to use the actual model as I end up just copying the topology vert by vert. So I just decided to kind of re-make it using my own style.

Here is a start on the hi-res front section of the torso. I am just exploring surface shapes and the scale on all this is off and will have to be redone. I just wanted to get a handle on how to go about combining all the main bits like the blister at the front and the integration of the cylinder through the sides, and the hatch and hinge.

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"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 11-12-2009 at 01:21 PM.
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