Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 29-11-2009, 10:35 PM   #1
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default Hair experimentation

I've been experimenting with hair today and here's what I got.
I'm really having trouble styling it, any hints?
Attached Thumbnails
 
elephantinc is offline   Reply With Quote
Old 30-11-2009, 01:17 AM   #2
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Hair is a very difficult thing to work with. I use Shave and a Haircut. It's much easier to use, and (I find) much nicer looking.

One of the best ways to do it still to use transparency-mapped planes, and model them by hand. Like this: http://www.paultosca.com/varga_hair.html
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 30-11-2009, 08:18 AM   #3
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Hairs not too bad once you get your head round it, Shaves a great plug in and worth it if your doing a lot of hair work.

What method are you using to create the hair?

For long hair I generally create a nurbs surface based off a few lofted curves that creates the look of the hair, alomst modeling if you will. I then create curves off the surface, quite a number of curves that will become the hair.

I then assign a hair system via a sphere (so the hair already exists in the scene) to the curves. The method is based off an old tutorial that was availalbe on the net (might still be available)

The above allows control over the look of the haid as you can simply adjust the NURBS surface to control the hair.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 30-11-2009, 10:49 PM   #4
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

I was just using maya hair and then using newton fields and collision spheres to try and get a good start point. I was following (what seems to be quite a poor) book.

I think modeling is the way to go for most uses but I would quite like to try a dynamic approach just to learn, so I will definitely try your method as well Gster123.
Thank you
elephantinc is offline   Reply With Quote
Old 01-12-2009, 09:08 AM   #5
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

No Probs,

You can always make the curves dynamic after you've got it styled
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 23-12-2009, 10:56 PM   #6
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

Maya hair sucks plain and simple fur sucks too albeit a little less.
I think hair is great for creating a nice rope bridge, but when you actually want to use it for hair it's bollocks.

I personally think that alpha hair is still the best way to go.
I have seen some ellaborate ways to create hair including getting some paint fx hairs converting them to polys and then get them in ZBrush and work on them there but I found this way to lengthy and cumbersome.

I have seen the hair created by the joe alter plug inn which is pretty impressive, what i am finding strange is that a small company like joe alter or at least relatively small compared to autodesk is managing to make a piece of software that integrates (almost) seamless with Maya, while development of maya consists of bundling existing software and matching terminology and icons( equals annoying)to the other packages they have bought or are buying.
And Maya 2010 isn't supported yet so no reall use to me.

But to stay on topic:
I wouldn't use Maya hair for any production, it is to slow just fake it you get better results and as steve pointed out you can make stuf dynamic afterwards either through nucleus or joints which ever you choose.

Good luck
mastone is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 11:27 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.