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Old 22-01-2010, 06:18 PM   #1
AnthonyCg
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Default Polygon Breaks When Smoothing

Hey guys. I haven't used maya for a really long time and I'm starting too get back into it by modeling simple objects. I was modeling a floppy disk and for some reason when I smooth it, a crease appears on one of the sections.

At first I thought I forgot to merge some vertexes but I checked and they were all connected. I don't know why it's doing this. There is something funny with one of the normals but I don't know if that's a problem or not.
Here are some pics:
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Old 22-01-2010, 06:26 PM   #2
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I've been gone too long... :p
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Old 22-01-2010, 08:27 PM   #3
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Originally posted by AnthonyCg
I've been gone too long... :p
looks like the normals might be facing the wrong way, reverse them,
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Old 23-01-2010, 03:39 AM   #4
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Merge your vertices with a distance of 0.0001. It seems you have vertices on top of each other.
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Old 28-01-2010, 05:34 PM   #5
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Thanks for the help guys. I'll give it a shot.
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